Serious Game Demo

The Disruption Game

Connected thinking on innovation

Without focused attention, information and calls-to-action don't stick.

Games turn passive meetings into active and meaningful discussions about specific issues.

This demo's written content is derived from: The Disruption Game Plan: New rules for connected thinking on innovation and risk by Ruth Murray-Webster, Eleanor Winton.

Test your core knowledge
Learn to manage disruption
Benchmark your current competency
Challenge yourself with new ideas
Self-managed or facilitated
A team playing the game around a table
60
Purple Team

Question

It’s time to share your answer

Purple Team

Answer

Now judge the team's answer.
Purple Team

Congratulations

Purple Team

Star square

Congratulations!
You won a letter.
W

Your feedback matters

Scan the code to answer a few quick questions on your own phone. It takes less than a minute.

Scan to give feedback

Playing remotely? The organiser can paste this link into the meeting chat.

The questions

Players answer on a sliding scale. Responses feed the dashboard.

Audience dashboard

Sample data

Collated from every game session. A management tool, visible only to the organiser.

567group sessions 140 repeat plays, average 2
560games completed
55 minaverage game time
5,200 hrsplayer hours Game time × players, all teams
Knowledge by topic
Share of team answers correct
Policy basics
89%
Data handling
84%
Spotting risks
81%
Reporting
76%
Escalation
58%
Gap found: target follow-up on Escalation
Confidence
Players who feel confident, before and after
48%→79%
What people will do
Actions they commit to
Raise it with my manager
61%
Change how I work
44%
Answers given

Every question, by team and game.

Demographics

Pre-game demographic responses.

Questionnaire

Collated post-game responses.

Reference Document

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Info

Congratulations!
The Orange Team is the winner.